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Finding and digesting the story is key to progressing too, as you’re sorting through the detritus of former survivors, hoping their ramblings will give you the clues you need to move forward. After conquering all nine floors of Citadel Station and battling its evil, malevolent AI, Shodan, System Shock's finale sees the player fight a series of battles across the real world and the. But when those logs are the disembodied voice of Shodan declaring itself a new god and its cyborg abominations its flock, it shows that the old methods of storytelling still hold up when the writing is strong enough. Levels are claustrophobic labyrinths of metal and wire, with any alcove potentially hiding a new mutated horror or an undiscovered room full of valuable supplies.īy 2023’s standards, telling a story through audio logs and graffiti may seem a bit old hat. Ukraines foreign ministry has shared footage showing the aftermath of a missile strike that destroyed around 50 apartment buildings. Citadel Station is as much a puzzle in its own right as it is the setting, as you work out the safest paths, which keys unlock which doors, and planning where you’ll return to once you have the right upgrades and equipment. While lots of games would probably benefit from some sharpening up in the level design department after 29 years, System Shock remains cutting-edge. The System Shock remake's six year journey included a 2018 U-turn, when Nightdive decided it was changing too much from the original game.'We tried to stay very true to canon.
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